A virtual world is a computer based stimulated environment where allows multi-players to interact with each other. User can create a personal avatar and independently discover virtual world.
Throughout the years, virtual world is mostly applied to games such as second life, the Sims,..
Nowadays, virtual world can also be used in business environment as a communication tools between each other. The way we use it also indicates a part of our personality. In architecture, we can also applied this virtual world in sketching a model. For example, in the Sim allows users to build house in the way they want. Doing so can give a users of how the actual house looks in advanced.
Besides that, virtual world stimulate the creative ability of human. It allows users to use it there ways. They can do whatever they want in this world that they can't do in the real world. In this virtual world, users are free to blow their mind. This is where we can release our stress and do the thing we want. There is not too much rules in virtual world compare to our real world, in other words, we can make our rule and we are the ruler :). Besides that, an article on WSJ Avatar II - the Hospital shows us that "Health-care facilities are discovering that practicing in virtual world can have a major benefit in real life". This application of virtual world is very interesting, people can have the chance to practice their job and experience the feeling without existence patient. It can help hospital saves a lot of money in training their new staff.
Those advantages of using virtual world may benefit the users, however, they do have their "black side". A research shows that, virtual world actually effects the way users behave in the real world. According to the article Virtual world may impact the real - world behavior "Researcher suggests that how you represent yourself in the virtual world of video may affect how you behave toward others in the real world". So, if you play game with too much violent actions, it can effect your behavior in a negative way. Also, virtual world is actually not the real world, however, there is some problem in this unreal world may cause bad result in real world. For example, you make friends in the virtual world and there is some problem between your avatar and your friend's avatar - it will not just be the problem in virtual world anymore! Anything has good and bad sides so we should use it in appropriate way :)
Those advantages of using virtual world may benefit the users, however, they do have their "black side". A research shows that, virtual world actually effects the way users behave in the real world. According to the article Virtual world may impact the real - world behavior "Researcher suggests that how you represent yourself in the virtual world of video may affect how you behave toward others in the real world". So, if you play game with too much violent actions, it can effect your behavior in a negative way. Also, virtual world is actually not the real world, however, there is some problem in this unreal world may cause bad result in real world. For example, you make friends in the virtual world and there is some problem between your avatar and your friend's avatar - it will not just be the problem in virtual world anymore! Anything has good and bad sides so we should use it in appropriate way :)
Even virtual world has some disadvantage, we can also utilize its technical advantages to benefit the future of new media. I think with the constantly develop of virtual generation (pictures, videos), virtual world will have a bright future. It's just about time :)
References:
Virtual wolrd may impact the real-world behavior.health24. http://www.health24.com/Mental-Health/News/Virtual-world-may-impact-real-world-behaviour-20140210
Avatar II - The Hospital. WSJ. http://www.wsj.com/articles/SB10001424052748703909804575124470868041204